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Oct 30

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3DTotal has started a Mudbox video tutorial series, which will cover the modeling of a character for games. The series is broken into five parts as shown below:

Part 1 - “Applying Colour to the Concept Art”
Part 2 - “Basic 3dsmax Techniques”
Part 3 - “Creating a Base Model”
Part 4 - “Sculpting the General Anatomy”
Part 5 - “Retopologising the Model”

This is the first video in these series of video lessons teaching people how to create a video game character. This video deals with the basics of coloring your concept art, and it is a bit over 10 minutes long. The workflow includes 3ds Max, PolyBoost, MudBox and Photoshop.

You can download the videotutorial directly from here, or click the image to go to 3DTotal.

2 Responses to “Videotutorial: Character modeling for games 1”

  1. Ant Says:

    It’s a pleasure to read you every day!

    Thanks for the tutorial!

  2. admin Says:

    You’re welcome, the pleasure is mine!

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