May 20

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CGArena has published a new making of where Max Edwin Wahyudi explains the process of creating this image. Used Maya, Mental Ray and Zbrush.

Submitted by: Ashish Rastogi

May 20

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Plamen Iliev explains how he used 3ds Max 9/2008, ZBrush 3.1, BodyPaint and Photoshop to make his image “Assasin”.

Submitted by: Stryker

May 15

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In this making of, Aziz Mahsoon explains the lighting, texturing and rendering steps/settings taken for creation of this image. 3ds max + Vray

May 13

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CG Arena has posted a new making of, this time about a character mixing Gears of War/Unreal and Starcraft. Check it following the image link.

Submitted by: Ashish Rastogi

May 13

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The Hunter model has been made for the Hellgate London cinematic , made by Blur Studio. Later on, Alessandro Baldasseroni (character modeling at Blur Studio) decided to make an illustration for fun, using some additional models previously done.

You can read an interview with Alessandro here.

Submitted by: Stryker

May 06

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Check this making of from spanish artist Alejandro Ruano, where he explains the steps taken to create his “dungeon” image. Click the image to read it.

Submitted by: Ashish Rastogi

Mar 31

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In this tutorial, George Patsouras shows how he painted a Master Copy of Gerome Jean Leon’s “Black Bashi-Bazouk”. As an artist, he feels like he can learn a lot by doing studies of the works of Old Masters, especially in terms of color.

Submitted by: Ashish Rastogi

Mar 10

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Making of about how to create a simple and modern Bathroom with similar lines as the exterior house.

Mar 10

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This is a digital mattepainting for the MattePainting Challenge on CgTalk, created by Sorin Bechira. The challenge was to show the museum in a future destroyed world. A plate was provided and the contest had 3 major steps: cleaning the plate, make a set extension about 50% bigger than the provided plate and finally the mattepaint.

Mar 06

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Check this making of from Elvio cavalcante, and see how he made The Colisseum using 3dsmax and vray 1.5