Jan 29

PolyBoost 4.0 for 3dsmax has been released! Almost all parts of PolyBoost have now been implemented in c++ through the 3ds max SDK, which means more speed and efficiency of the tools.
This new version is only available for 3ds max 9 and higher(32 and 64 bit).
Submitted by: Rafael Rubio
Jan 29

The Mill has completed a new spot for Guiness; as always, it’s a great job, full of details. Check them out watching the video (click the image above) or read about it on CGSociety
Jan 24

Raphaël Lacoste is working at the visual effects company Rodeo FX as a concept artist and matte painter, and he worked on the Ubisoft game “Prince of Persia” as the art director.
Jan 23

Character Artist Ian Joyner has a nice tutorial showing how he made his low-poly Wolverine, keeping it about 6k triangles. Click on the image to read it.
Via: The Career Gamer
Jan 23

This tutorial will teach you to create softly illuminated room environment as in a real auto studio very fast. Quick light positioning and auto paint material setup.
Jan 22

Check the making of for “Creature”, the winning entry in “Ghost City: Infection” contest, which took place at 3Dm3.com. Made by Tomas Ivankowski, you can follow the progress made during the contest here.
Jan 22

On NewTek Discussions forums you’ll find +16 hours of Free Lightwave Videotutorials. Check the whole thread because the amount of tutorials there is amazing!
Via: 3DM3
Jan 21

Follow the link on the image to read the interview to Grangel Studio on CG-Node.
Jan 21

The first image showing the USS Enterprise from Star Trek XI has hit the web! Click the image to see it.
Also, here you got the Star Trek XI teaser, but be fast because it’s not going to last for a long time, probably.
Via: CGTalk
Jan 18

Víctor Marín has finished a making of for his image “It’s only a boy”. It’s available on CGArena, click on the image to read it.