May 22

From May 22th to October 15th, IT’S ART will be organizing a contest called “We Humans.” In either 2D or 3D, you must try to describe what sort of situation, real or imaginary, these few words can inspire you to create.
The best submissions will also be featured in a special dedicated book and/or in an IT’S ART Issue.
More than $21.000 prizes!
May 20

CGArena has published a new making of where Max Edwin Wahyudi explains the process of creating this image. Used Maya, Mental Ray and Zbrush.
Submitted by: Ashish Rastogi
May 20

Plamen Iliev explains how he used 3ds Max 9/2008, ZBrush 3.1, BodyPaint and Photoshop to make his image “Assasin”.
Submitted by: Stryker
May 16

This week The Gnomon Workshop is releasing two new titles:
May 15

A REAL version of Wall-E has been seen wandering the streets of LA! It’s really funny, watch the video following the link on the image or click on “Continue reading” to watch it right from CG-Today!
Continue reading »
May 15

In this making of, Aziz Mahsoon explains the lighting, texturing and rendering steps/settings taken for creation of this image. 3ds max + Vray
May 15

Follow the link on the image or click here to watch Hulk Trailer #3.
Via: 3DM3
May 15

GameRecruiter has announced its online 3D art contest, Battle of the SuperModelers! As part of their 20th anniversary celebration, GameRecruiter has designed this contest to support and promote 3D artists in the games community, professional or student. Here’s your chance to create an original real-time character model of a monster, creature, robot or alien that might be found in a fantasy, sci-fi or horror game and win fantastic prizes, totalling US$50,000!
Via: CGSociety
May 13

CG Arena has posted a new making of, this time about a character mixing Gears of War/Unreal and Starcraft. Check it following the image link.
Submitted by: Ashish Rastogi
May 13

The Hunter model has been made for the Hellgate London cinematic , made by Blur Studio. Later on, Alessandro Baldasseroni (character modeling at Blur Studio) decided to make an illustration for fun, using some additional models previously done.
You can read an interview with Alessandro here.
Submitted by: Stryker